Town: G̈îqano-dêfê Fêqê

G̈îqano-dêfê Fêqê

G̈îqano-dêfê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceTëomjinèna Zone
RegionNunaqedukhe Heathland
Founded1288
Community LeaderCity Manager Vúrm Mpf̄bó̄ 'Allison Blade' Sēkī Bé̄kī Ré̄y Trèlkênm
Area4 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation5824 m (19107 ft)
Average Yearly Precipitation232 cm/y (91 in/y)
Population1177
Population Density294 people per km2 (1177 people per mi2)
Town AuraWild Magic
Naming
Native nameG̈îqano-dêfê Fêqê
Pronunciation/g̃ɪˈqano/ /ˈdɘfɘ/
Direct Translation[hunter] [lamp]
Translation[Not Yet Translated]

G̈îqano-dêfê Fêqê (/g̃ɪˈqano/ /ˈdɘfɘ/ [hunter] [lamp]) is a temperate Town located in the Tëomjinèna Zone of the Union of Engineers.

The name G̈îqano-dêfê Fêqê is derived from the Iron Elvish language, as G̈îqano-dêfê Fêqê was founded by Zlè Trtesî, who was culturaly Iron Elven.

Climate

G̈îqano-dêfê Fêqê has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a pleasant 21°C (69°F). G̈îqano-dêfê Fêqê receives an average of 232 cm/y (91 in/y) of precipitation, most of which comes in the form of rain during the summer. G̈îqano-dêfê Fêqê covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5824 m (19107 ft) above sea level.

Overview

G̈îqano-dêfê Fêqê was founded durring the late 14th century in spring of the year 1288, by Zlè Trtesî. The establishment of G̈îqano-dêfê Fêqê was somewhat plagued by a lack of willing colonists, leading to Zlè Trtesî electing to pay people to resettle in G̈îqano-dêfê Fêqê.

G̈îqano-dêfê Fêqê was built using the conventions of Iron Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and G̈îqano-dêfê Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

G̈îqano-dêfê Fêqê is buildings are built arround a single spacious cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, G̈îqano-dêfê Fêqê's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. G̈îqano-dêfê Fêqê's political statment focused walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

G̈îqano-dêfê Fêqê has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line G̈îqano-dêfê Fêqê’s streets. A look around G̈îqano-dêfê Fêqê has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in G̈îqano-dêfê Fêqê long.

Civic Infrastructure

G̈îqano-dêfê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within G̈îqano-dêfê Fêqê.

G̈îqano-dêfê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

G̈îqano-dêfê Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

G̈îqano-dêfê Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

G̈îqano-dêfê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain G̈îqano-dêfê Fêqê's public wards, blessings, and other arcane systems.

G̈îqano-dêfê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

G̈îqano-dêfê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

G̈îqano-dêfê Fêqê is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

G̈îqano-dêfê Fêqê's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In G̈îqano-dêfê Fêqê hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Venomroach near G̈îqano-dêfê Fêqê are known to be almost tame, such that they can be put to domestic use.

G̈îqano-dêfê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Chronomancy energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4743 m2
    • Cattle and Similar Creatures: 294
    • Poultry: 3531
    • Swine: 235
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 117

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

364 of G̈îqano-dêfê Fêqê's population work within a Foundational Occupation.

719 of G̈îqano-dêfê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 94 (8%) are noncontributers.

Points of Interest

G̈îqano-dêfê Fêqê is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a quiver of Charm, an a quiver imbued with notable amounts of Charm energies was created in G̈îqano-dêfê Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History